Call of duty: black ops cold war
Shortly after launching Call of Duty: Black Ops 4, I joined the Tech Design team working on gameplay features as support for the larger Multiplayer team. I eventually transitioned back to engineering as an Associate Gameplay Engineer working almost exclusively as part of the Multiplayer team. My responsibilities did not change during this transition from design to engineering.
I was responsible for implementing the gameplay mechanics for various Lethals, Field Upgrades, and Scorestreaks. Listed below.
Lethals
C4
Semtex

— In-game description

— In-game description
Field Upgrades
SAM Turret
proximity Mine

— In-game description

— In-game description
Jammer
Assault Pack

— In-game description

— In-game description
trophy System
Field Mic

— In-game description

— In-game description
Scorestreaks
VTOL Escort
Sentry turret

— In-game description

— In-game description
RC-XD
Armor Plates

— In-game description

— In-game description
spy plane
Counter-spy plane

— In-game description.

— In-game description
H.a.r.p

— In-game description.
COMBAT RECORD/Medals/ScoreEvents

– Score Events (gifting a player score towards earning their scorestreaks)
– Medals (achievement like awards recognizing that a player did something interesting)
– Combat Record Stats (data about a player’s performance history with all the various weapons, grenades, scorestreaks, vehicles, etc.).
I was solely responsible for the Multiplayer Combat Record, but also did a majority of the score events/medals for the Multiplayer game modes.