metroid prime 4: beyond

I joined Retro Studios as a contractor for ~7 months leading up to the launch of Metroid Prime 4: Beyond. My title was Technology Engineer as I was part of the Technology Engineering team (similar to the core engine team at other studios). My role was that of a Bug Hitman. I was hired to help the team, and the studio at large, fix bugs. I squashed bugs in many areas of the game such as cinematics, UI, weapons, AI, and more. I was also tasked with refactoring the File I/O Layer of an existing system to handle more data.