unreleased probablymonsters title

Hidden Grove was one of several game teams under the larger ProbablyMonsters studio. It was shut down before we got to release the game we were working on, but you can still see our studio announce trailer here (and you can see me and my sick green headphones at 2:59).

We were creating a brand new AAA competitive multiplayer game in Unreal Engine 5. I started on the team during the prototype phase as the tenth member of the team. My role started as a generalist, where I helped out with whatever the team needed, not limited to but including:
– implementing split-screen
– handling server deployment scripts
– evaluating third-party networking solutions

Eventually, I transitioned into a more pure Gameplay role as the team grew to over sixty developers. I was in charge of many core player combat systems such as our proprietary Ability System, Hitbox System, and Movement Systems. All of this was developed within the context of our proprietary rollback networking model.

While the game never saw the light of day, I’m extremely proud of the work I did here.